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AMD’s Anti-Lag 2 hits GPUOpen with further improvements to in-game latency

A new latency-reducing tech is in town

Updated: Sep 7, 2024 3:05 pm
AMD’s Anti-Lag 2 hits GPUOpen with further improvements to in-game latency

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AMD’s latest latency-reducing technology is being released in to the wild today, available on GPUOpen for game developers looking to implement it.

AMD has announced its newest Anti-Lag technology today, Radeon Anti-Lag 2, which looks set to make further improvements on the brand’s already popular Anti-Lag tech. The technology, which helps reduce in-game latency from input to screen, improves overall response time by optimizing the game processing pipeline – particularly good for competitive players.

AMD has recently tweeted about the new technology, stating:

Looking to get even more out of our Anti-Lag technology?

Now you can reduce your game latency even further by integrating

@amdradeon Anti-Lag 2 directly into your game, with the GPUOpen release of its SDK!

AMD GPUOpen: X

The tool will be available via the GPUOpen platform – an open-source playground for tools, resources, and technologies created for game developers looking to implement outsider tools. Game devs will be able to download Anti-Lag 2 via GPUOpen, giving them access to the tools, libraries, and documentation that helps reduce in-game latency.

In AMD’s official GPUOpen announcement, the brand says:

Anti-Lag 2 does a similar thing to the driver-based Anti-Lag 1, but the point of insertion of the delay is now at the optimal point inside the game’s logic, just before the user controls (mouse/gamepad/keyboard) are sampled. This allows for an optimal alignment of the game’s internal processing pipeline (and not just the in-driver producer-consumer logic), achieving a significantly greater latency reduction.

AMD GPUOpen

AMD go live with Anti-Lag 2

The statement continues by stating that game developers will need to integrate the Anti-Lag 2 SDK into their games to achieve newly improved latency reductions.

AMD has posted comparative latency data (in MS) that showcases the improvements made over both Anti-Lag 1 and no Anti-Lag at all.

image 1
(Image source: AMD)

AMD has utilized Counter-Strike 2 as the source game to highlight the latency improvements of the tech’s predecessor – a game that craves technology and hardware that helps reduce in-game latency.

As you can see from the graph above, Anti-Lag 2 looks to boast a decent reduction in latency from mouse to screen when comparing it to the current Anti-Lag technology, with most configurations seeing a decent 10-30% reduction.

Fans don’t seem impressed

While the tool looks impressive on paper, many tech enthusiasts don’t seem keen on the new latency solution – with one Wccftech user saying “Their Anti-lag solution is s*** creates stutter and hitching in a number of games this company’s software solutions are always half-baked it’s the same shit with FSR3. Go to reddit and read all the problems that Amd anti-lag is causing to games.”.

It’ll be interesting to see how in-game latency is affected through our own particular testing process, but early signs seem to be positive for the new technology.


For as long as he can remember, Charlie has always been interested in computers and gaming. It all started with the Sega Mega Drive and then evolved into PC gaming in his early teens.

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